1. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb


2. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


3. Breaking out of the games industry /
Author: Matthew M. White.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.
Classification :
HD9993
.
E452
W55
2019


4. Building Minecraft server modifications :
Author: Cody M. Sommer.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Client/server computing.,Computer games-- Programming.,Minecraft (Game),Client/server computing.,Computer games-- Programming.,GAMES-- Board.,Minecraft (Game)
Classification :
QA76
.
76
.
C672


5. Building blocks of tabletop game design :
Author: Geoffrey Engelstein, Isaac Shalev.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Board games-- Design and construction.,Board games.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.
Classification :
GV1312
.
E64
2020


6. COLLADA :
Author: Rémi Arnaud, Mark C. Barnes.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
A82
2006eb


7. 3D game design with Unreal Engine 4 and Blender :
Author: Justin Plowman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Blender (Computer file),Blender (Computer file),Computer games-- Development.,Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES / Board
Classification :
QA76
.
76
.
C672


8. Designing immersive video games using 3DUI technologies :
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Games development & programming.,Graphics programming.,User interface design & usability.
Classification :
QA76
.
76
.
C672


9. Emergence in games /
Author: Penny Sweetser.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Emergence (Philosophy),Émergence (Philosophie),Jeux d'ordinateur-- Conception-- Aspect psychologique.,Jeux d'ordinateur-- Programmation.,Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Computer games-- Programming.,Emergence (Philosophy),Emergence (Philosophy),GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
S94
2008eb


10. Flash MX 2004 games :
Author: Nik Lever.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.
Classification :
QA76
.
575
.
L48
2004eb


11. Game audio programming 2 :
Author: edited by Guy Somberg.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer game music.,Computer games-- Programming.,Computer sound processing.,Sound-- Recording and reproducing-- Digital techniques.,Computer game music.,Computer games-- Programming.,Computer sound processing.,GAMES-- Board.,Sound-- Recording and reproducing-- Digital techniques.
Classification :
QA76
.
76
.
C672
G327
2019


12. Game development and simulation with Unreal technology /
Author: Alireza Tavakkoli.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,UnrealScript (Computer program language),Computer games-- Programming.,GAMES / Board.,UnrealScript (Computer program language)
Classification :
QA76
.
76
.
C672
T38
2019eb


13. Game engine architecture
Author: Jason Gregory.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games -- Programming -- Computer programs.,GAMES -- Board.,Software architecture.
Classification :
QA76
.
76
.
C672
J376
9999


14. Game engine architecture /
Author: Jason Gregory.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming-- Computer programs.,Software architecture.,Computer games-- Design.,GAMES / Board.,Software architecture.
Classification :
QA76
.
76
.
C672


15. Gaming the Iron Curtain :
Author: Jaroslav Švelch.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Czechoslovakia-- History.,Computer games-- Political aspects-- Czechoslovakia.,Computer games-- Social aspects-- Czechoslovakia.,Computer programming-- Czechoslovakia-- History.,Computer games-- Social aspects.,Computer games.,Computer programming.,GAMES-- Board.,Social conditions.,Czechoslovakia, Social conditions, 1945-1992.,Czechoslovakia., 0, 7
Classification :
GV1469
.
17
.
S63
A39
2018eb


16. Going to war :
Author: Jason Darby.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer war games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer war games-- Design.,GAMES-- Reference.,GAMES-- Travel Games.
Classification :
U310
.
2
.
D37
2009eb


17. Handbook of Combinatorial Optimization
Author: edited by Panos M. Pardalos, Ding-Zhu Du, Ronald L. Graham.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Combinatorics.,Mathematical optimization.,Mathematics.

18. Holistic Mobile Game Development with Unity :
Author: Penny de Byl.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Unity (Electronic resource),Computer games-- Programming.,Mobile games.,Computer games-- Programming.,GAMES-- Board.,Mobile games.
Classification :
QA76
.
76
.
C672
B336
2014


19. Introduction to game development using Processing /
Author: James R. Parker.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Processing (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Processing (Computer program language)
Classification :
QA76
.
76
.
C672
P377
2015eb


20. Learn unity for windows mobile game development /
Author: Sue Blackman, Adam Tuliper.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Video games-- Design.
Classification :
QA76
.
76

